The most important quality of the constructivist and
constructionist learning theories is the role the student plays within his or
her own learning. According to this theory, learning is not teacher-centered;
instead, more responsibility is placed on the student as the individual
constructs his/her own meaning and is engaged in the process of building
his/her own artifact. One instructional strategy that requires students to construct their own meaning is explored
in Chapter 4 of Using Technology with
Classroom Instruction that Works. Chapter 4, or “Generating and Testing
Hypotheses,” demonstrates how students are “engaging in complex mental
processes, applying content knowledge like facts and vocabulary, and enhancing
their overall understanding of the content” when they “generate and test
hypotheses” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 202). Many of the
tasks discussed seem better suited for a mathematics or science class, but
some, such as the decision making task, would absolutely work in a language
arts class. For this task, students can “define criteria and apply weight to
the various criteria to decide which choice makes the most sense” (Pitler et
al., 2007, p. 203). My students and I often discuss the decisions made by the
characters in the books we read together; therefore, this is a relevant
activity that would be made even more meaningful due to the fact that students
would be evaluating their own hypotheses. A second learning task that I would
use is that of the historical investigation. While I do not teach a history
class, my students and I often delve into the subject depending on what text we
are studying. To instruct students to “construct hypotheses about historical
events for which there is no agreed-upon resolution” seems like a valuable
lesson in which students would take great interest (Pitler et al., 2007, p. 203).
Furthermore, the use of spreadsheet software, data collection tools, and web
resources are also described in this chapter. One website, called Making History, is included
in the section about web resources; this website allows students to play a
strategy game about World War II. Curious to see if this same site offers a
game about World War I, which I cover when reading All Quiet on the Western Front, I visited the site and found that
it does indeed include a game about the Great War. The game supports the
constructivist theory because it involves students taking on the roles of
country leaders and making important political decisions. Therefore, students
are taking on a more significant role in their learning and are very engaged in
the learning process. I do not yet know how long it takes to play the game, nor
do I want to turn my English class into a history class, so while I may not
assign my students the game as a graded assignment, I would definitely suggest
it to students or use it as an extra credit assignment.
To continue, Dr. Orey states that constructionism revolves
around the idea that people learn best when they build an external artifact or
something they can share with others (Laureate Education, Inc., 2011). When
students create artifacts, the theory of constructionism is supported because
the classroom becomes a student-centered learning environment and there is an
“emphasis on artifact creation as part of the learning outcome based on
authentic and real life experiences with multiple perspectives” (Han
& Bhattacharya, 2001). I believe that project-based learning can be a
very valuable experience with students. Projects allow for student
collaboration, teach time management skills, inspire creativity, and require
students to take on more responsibility in their learning. Another reason why I
support this type of learning is because students so often complete work that
will only be viewed and assessed by their teacher. Assigning a project that
will be shared with the class upon completion gives students more incentive to
put plenty of effort into their work and do the best they can do. Moreover,
assigning a project which students can share on the Internet is even better
because it really broadens the audience and encourages students to take pride
in their work. There are countless projects and meaningful artifacts that can
be created with the assistance of technology. A website titled Project Based Learning is a great website
designed to help teachers design important projects for high school students. It
is devoted to teaching 21st century skills and includes a library of projects
that have been developed by other educators.
Finally, another instructional strategy that encompasses constructivist
and constructionist learning theories is problem-based instruction. This
strategy attempts to “challenge students to address real-world problems and
resolve realistic dilemmas” (Glazer,
2001). One technology tool that supports this type of learning is the
Webquest, which is “a web-based, inquiry-oriented activity through which
students examine evidence about a particular topic and then respond to an issue
or make a decision from a particular point of view” (Glazer, 2001). I enjoy
tackling WebQuests with my students because they can learn so many different
aspects of a single topic to be explored. For example, when my students read Oedipus the King, I assign a WebQuest
that directs them to websites that teach them about a variety of related
topics, including the Oedipus Complex, consanguinity, hubris, and catharsis. WebQuest.org, developed by Bernie
Dodge, permits teachers to create, share, and find WebQuests to use with their
students. Because I just learned about this resource, I am eager to use it in the
future and, hopefully, discover a multitude of WebQuests that I can use in my
own classroom.
References
Glazer, E. (2001). Problem Based Instruction. In M. Orey
(Ed.), Emerging perspectives on learning,
teaching, and technology. Retrieved
1/29/13, from http://projects.coe.ugaedu/epltt/
Han, S., and Bhattacharya, K. (2001). Constructionism,
Learning by Design, and Project Based Learning.
In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology.
Retrieved 1/29/13, from http://projects.coe.uga.edu/epltt/
Laureate Education, Inc. (Producer). (2011). Program seven:
Constructionist and constructivist learning
theories [Video webcast]. Bridging
learning theory, instruction and technology. Retrieved
from http://laureate.ecollege.com/ec/crs/default.learn? CourseID=5 700267& CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&course nav=0&bhcp=1
Pitler, H., Hubbell, E. R., Kuhn, M., & Maleoski, K.
(2007). Using technology with classroom
instruction
that works. Alexandria, VA: Association for Supervision and Curriculum
Development.